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PlayerInfo.java
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package
micropolisj.engine;
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3
import
java.io.Serializable;
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import
java.util.Stack;
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import
micropolisj.research.ResearchData;
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import
micropolisj.research.ResearchState;
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public
class
PlayerInfo
implements
Serializable {
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//TODO: decide which variables are playerrelated and which ones are maprelated!!!
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// playerrelated --> PlayerInfo
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// maprelated --> Micropolis
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public
int
countdown
;
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public
boolean
[][]
powermap
;
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public
CityBudget
budget
;
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public
boolean
autoBulldoze
=
true
;
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public
boolean
autoBudget
=
false
;
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// census numbers, reset in phase 0 of each cycle, summed during map scan
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public
int
poweredZoneCount
;
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public
int
unpoweredZoneCount
;
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public
int
roadTotal
;
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public
int
railTotal
;
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public
int
firePop
;
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public
int
resZoneCount
;
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public
int
comZoneCount
;
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public
int
indZoneCount
;
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public
int
resPop
;
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public
int
comPop
;
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public
int
indPop
;
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public
int
hospitalCount
;
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public
int
churchCount
;
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public
int
policeCount
;
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public
int
fireStationCount
;
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public
int
stadiumCount
;
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public
int
coalCount
;
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public
int
nuclearCount
;
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public
int
seaportCount
;
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public
int
airportCount
;
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// CUSTOM
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public
int
researchCount
;
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public
int
tempelCount
;
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public
int
totalPop
;
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public
int
lastCityPop
;
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// used in generateBudget()
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public
int
lastRoadTotal
;
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public
int
lastRailTotal
;
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public
int
lastTotalPop
;
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public
int
lastFireStationCount
;
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public
int
lastPoliceCount
;
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public
int
lastResearchCount
;
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public
int
trafficMaxLocationX
;
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public
int
trafficMaxLocationY
;
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public
int
pollutionMaxLocationX
;
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public
int
pollutionMaxLocationY
;
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public
int
crimeMaxLocationX
;
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public
int
crimeMaxLocationY
;
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public
int
centerMassX
;
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public
int
centerMassY
;
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public
int
needHospital
;
// -1 too many already, 0 just right, 1 not enough
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public
int
needChurch
;
// -1 too many already, 0 just right, 1 not enough
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public
int
crimeAverage
;
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public
int
pollutionAverage
;
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public
int
landValueAverage
;
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public
int
trafficAverage
;
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public
int
resValve
;
// ranges between -2000 and 2000, updated by setValves
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public
int
comValve
;
// ranges between -1500 and 1500
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public
int
indValve
;
// ranges between -1500 and 1500
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public
boolean
resCap
;
// residents demand a stadium, caps resValve at 0
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public
boolean
comCap
;
// commerce demands airport, caps comValve at 0
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public
boolean
indCap
;
// industry demands sea port, caps indValve at 0
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public
int
crimeRamp
;
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public
int
polluteRamp
;
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//
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// budget stuff
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//
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public
int
cityTax
= 7;
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public
double
roadPercent
= 1.0;
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public
double
policePercent
= 1.0;
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public
double
firePercent
= 1.0;
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public
double
researchPercent
= 1.0;
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public
int
taxEffect
= 7;
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public
int
roadEffect
= 32;
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public
int
policeEffect
= 1000;
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public
int
fireEffect
= 1000;
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public
int
researchEffect
= 1000;
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public
int
cashFlow
;
// net change in totalFunds in previous year
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public
boolean
newPower
;
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// public Stack<CityLocation> powerPlants = new Stack<CityLocation>();
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public
transient
ResearchState
researchState
;
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public
ResearchData
researchData
;
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public
CityEval
evaluation
;
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// CONSTRUCTOR
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public
PlayerInfo
(
Micropolis
city) {
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this
(
new
ResearchState
(city),
new
CityEval
(city),
new
CityBudget
(city));
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}
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public
PlayerInfo
(
ResearchState
researchState
,
CityEval
cityEval,
CityBudget
budget
) {
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this.
countdown
= 10;
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this.researchState =
researchState
;
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this.
researchData
= researchState.
getResearchData
();
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this.
evaluation
= cityEval;
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this.budget =
budget
;
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}
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public
void
setResearchState
(
ResearchState
state) {
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this.
researchState
= state;
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}
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}
src
micropolisj
engine
PlayerInfo.java
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